![]() ![]() Give the faction leaders more than one line of voice acting which they endlessly spout ad infinitum. Make the endgame missions less of a soul-crushingly boring End Turn clickfest. Surface those civilopedia entries somewhere where the player can actually find them. Yes, it’s true you might need truly advanced sensing equipment to detect it as it’s buried some considerable way beneath many layers of mediocrity and blandness, but a really good expansion pack might have been able to burrow down far enough to reach those rich seams of potential. ![]() Still, it’s not like Beyond Earth didn’t have any good ideas. There was so much wrong with Beyond Earth that I was convinced that this time around Firaxis would just tie a rock to it and let it sink rather than send good development money after bad. ![]() ![]() They’re commendably committed to improving and expanding on their games post-launch even so, the existence of the Rising Tide expansion pack for Civ-V-In-Space ‘em up Beyond Earth surprises me more than a little. Yes, you can say that this is partly because the base games tend to be broken, unbalanced or otherwise underwhelming in some way, but there’s no arguing that Civilization V was a much better game after Gods and Kings, and while Enemy Within added some flab in the form of Exalt it did wonders for the pacing and balancing of the XCOM campaign as a whole. Firaxis are a developer with a reputation for releasing expansion packs that dramatically improve their base game. ![]()
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